Hi, I’m monorogu—most people just say mono. I founded monoDeco and lead the modeling, UI/UX, and content direction for every release. What started as a one-person furniture kit has turned into a shared language for staging Minecraft Bedrock builds.
The first pass, monoDeco V2, landed on October 2, 2023. I kicked it off because I needed bespoke furniture for short-story videos and nothing on the market could support the visuals I pictured. Building my own library unlocked the freedom to art direct every corner.
I’m grateful for how far the project has grown. Thousands of creators rely on monoDeco props for storefronts, cafés, sci-fi hubs, and slice-of-life scenes. Thank you for supporting the studio—let’s keep pushing Bedrock architecture forward together.
Studio principles
How we build monoDeco
Cinematic intent
Every add-on drop is scoped like a mini film set: cohesive palettes, storytelling props, and layouts that photograph beautifully from any angle.
Creator-first tooling
Install flows, UI, and documentation are designed so filmmakers and builders can get back to ideation without wrestling with setup.
Community-powered
Feedback loops run through Discord. Bugs, feature requests, and collaboration pitches all help steer the backlog.
Independent spirit
monoDeco is self-funded which means timelines, experiments, and partnerships are guided by what benefits the community.
Milestones
monoDeco timeline
- 2023
Experiment to release
Built the first private kits, then launched monoDeco V2 publicly on October 2nd as a proof of concept for cinematic furniture.
- 2024
Community momentum
Opened the Discord, introduced feedgram spotlights, and iterated on prop drops based on weekly community showcases.
- 2025
Studio-grade pipeline
Shipped updated tooling, better install flows, and forward-compatible behavior packs to keep performance tight on Bedrock 1.21.124+.

